Not really the vibrant blue/orange display I was hoping for but I guess it will have to do. Well, once again the Lua RGB for dark orange looks nothing like dark orange. So we'll just grab the RGB colors again for that darker orange color on the left side of our editor (255, 127, 39) and drop those into Lua. Let's go ahead and change the white buttons on our "Power" page to something more powerful looking! Maybe a nice dark orange color. It's so dark, the value I assigned of 126 (half of 255) just doesn't seem to be registering correctly.Īh well, we'll come back to fix the alpha later. So it should appear as though it's half-transparent. Still not quite right, but it does look blue-er-er, so good enough! That selected button though, the background fill is supposed to be the same color blue with an alpha setting of 50%. I change my RGB values to: 0, 36, 102 and we get this: After chatting-up the topic in Discord someone suggests a simple fix! Just multiply all the RGB values by 0.4. So what's going on with the Lua colors here? I search the forums a bit and see others seem to have a similar problem with Lua RGB colors. I guess it is blue-ish? Maybe more like a teal? What's going on here? Did I input the RGB values wrong? This is not the blue color I was expecting.Īfter double-checking my data entry skills, it turns out I did in fact manage to get the RGB values entered correctly. We happily spawn in our craft and like magic (presto!) we get the following: Now we'll just take those RGB values for blue over to our Lua code and drop them in so our main menu pages at left appear as a nice medium blue. So we go to the color selector in the editor and select that blue to see the RGB values of: 0, 89, 255 Perfect! That blue block on the top of the display looks pretty nice. I think for the main menu of pages at left I'd like to use a nice blue. Now I'm at the point where I realize the display needs some color. In our example above we are using some simple draw commands in Lua to set the color and draw the shapes, fills, and text. Just to get the drawing correct we start with a basic (r,g,b) color of: (100,100,100) using simple draw commands in Lua. Now suppose we want to design a MFD (Multi-Function Display) for our latest creation! We start by creating the framework for our menu selector system in Lua with some default values for RGB. The left column of colors are along the bottom of the display, and the right column is at the top. I chose the two columns of colors at left for our reference. For reference, I'm also going to add an array of 14 color blocks from our standard color choices in the editor. You can filter images by color label in the collections module.To begin, we're going to add a large Lua display screen to our test bench build area. To remove all labels from the selected images, press the gray button. To toggle the color labels of one or more images, select the desired images in the lighttable or filmstrip and then press the appropriate shortcut key or click the corresponding color button in the bottom panel. You can set the color labels for a single image by hovering your cursor over the thumbnail and pressing the function keys F1 – F5, which correspond with the labels in the order given above. Each image can carry any combination of one or more color labels (red, yellow, green, blue, or purple). □color labelsĬolor labels are another way to classify images, and can be used as an alternative to star ratings or to work alongside them. You can filter images by star rating in the top panel. To rate multiple images at once, select those images in the lighttable or filmstrip and then press the appropriate shortcut key, or click the desired star rating in the bottom panel of the lighttable view. This behavior can be changed in preferences > lighttable. Similarly you can click the first star for a second time to reset the image rating to unranked, or zero stars. Click the x to reject.Īs rejecting an image removes the currently-applied star rating, you can undo the rejection by clicking x or pressing R again. You can also directly click on the star icons that are overlaid on the thumbnails or in the bottom panel. This is probably the fastest way to rate your images on first inspection of a film roll. While hovering the cursor over an image thumbnail, you can press a number key 0 – 5 to define the number of stars, or press R to “reject” an image. There are several ways to change a rating. You can also mark an image as “rejected”. Whenever you import images, each image receives a default rating which you can define in the import module. You can give an image a rating from zero to five stars. An image’s star rating and color labels can be displayed over thumbnails in the lighttable view and filmstrip module. Star ratings and color labels help you to sort and rank images according to your own criteria.
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